A bit about games, “designed experiences”, shifting spaces, and public education.

Through the rain, Manhattan, New York, NY
Sara Corbett in the New York Times, Learning by Playing: Video Games in the Classroom, about Quest to Learn:
[Katie] Salen, like many designers, views things in terms of their ideal potential and also the physical space they occupy. She is thus less apt to refer to a school as “school” but rather as a “learning space” or a “discovery space” or sometimes as a “possibility space.” She and her colleagues are wrapped up in the idea that technology is doing for learning what it has done for pretty much every other aspect of living, which is to say that it has dismantled the walls between spaces. As anyone who has ever checked e-mail from a bathroom stall or browsed eBay from a chairlift can attest, what once occurred in just one space now happens in practically every space. This has revolutionized design, media, most workplaces and especially the lives of children, who routinely tap into vast social and information pools outside school. Yet, generally speaking, it has hardly touched public education.
The traditional school structure strikes Salen as “weird.” “You go to a math class, and that is the only place math is happening, and you are supposed to learn math just in that one space,” she told me one day … “There’s been this assumption that school is the only place that learning is happening, that everything a kid is supposed to know is delivered between 8 a.m. and 3 p.m., and it happens in the confines of a building,” she said. “But the fact is that kids are doing a lot of interesting learning outside of school. We acknowledge that, and we are trying to bring that into their learning here.”
Out of the classroom, into the classroom, a student of life, learning by doing everyday. What are you learning today?
